maya建模教程:汽車坐椅
Maya Nurbs 汽車坐椅建模
翻譯說明: 為了讓大家更能理解這個教程,我并不翻譯其中一些命令,這樣可以讓一些初學(xué)者 ( 不是很熟悉 Maya Nurbs 建模命令 ) 更快找到這些命令。另:我的英文不好,所以在翻譯的時候會有一些不足之處,如果有讓你發(fā)笑的地方,請你給我提醒,我將更改過來,希望可以和大家一同進步!
Rendered using Maya 4.0 (Software Render)
Create Seat Gear Rotater
From Front view, create a beveled gear profile (pic 1) and bevel plus it (Width 0.5, Depth 0.5, Extrude Depth 1.5 and Outer Style curve Convex Out) (pic 2).
在前視窗中創(chuàng)建齒輪的輪廓曲線 (pic 1) 并用 bevel plus 它 ,bevel 的取值 (Width 0.5(Width 0.5, Depth 0.5, Extrude Depth 1.5 和 Outer Style curve Convex Out)(pic 2).
pic 1
pic 2
Next, create another profile curve (pic 3) and bevel plus it (Width 0.1, Depth 0.1, Extrude Depth 0.2 and Outer Style Curve Concave In) (pic 4)
接下來,創(chuàng)建另一條曲線 (pic 3) 并 bevel plus 它,取值如下 (Width 0.1, Depth 0.1, Extrude Depth 0.2 and Outer Style Curve Concave In) (pic 4).
pic 3
pic 4
Create a NURBS cylinder (6 spans), rotate to 90° and rescale it smaller and drag to the center of the bottom right circle corner (pic 5). From side view, tweak the right-end CV's and rescale them smaller (very small until it looks like they are touching each other) (pic6).
You could use front view zoom to check it, and then adjust 2 more right CV's and drag to the left, until it looks like this image (pic 7), and then duplicate this cylinder and hide the new one (copied) , errh what is this ? Duplicate ?... You will know later :)
創(chuàng)建一個 Nurbs 圓柱體 (spans 為 6), 旋轉(zhuǎn) 90 度 , 并將它縮小移動到如 (fig 5) 所示,切換到側(cè)視窗, 拉伸最右排的 CV 點并將其縮到看上去合成一點為止 .(pic 6) 你可以切換到前視窗當(dāng)中放大來檢查它,接著調(diào)整最右邊的兩排 CV 點 ( 包含我們所縮小的那一排 ) ,并將它們向左移動到如 (pic 7) 所示 , 調(diào)整好后復(fù)制這個曲面,并將復(fù)制出來的曲面隱藏起來,為什么 ? 向下看你就會明白的 ...
pic 5
pic 6
pic 7
Now drag the cylinder to the center of the beveled curves (pic 8), now select your beveled surface, select your cylinder, then fillet circular it with value of around 0.056 (reverse direction) and then trim it, you will have this cute half hole (pic 9).
將圓柱體移動到 bevel 的曲線中心 (pic 8), 現(xiàn)在 -- 選擇你 bevel 出來的曲面 , 按 Shift 鍵選擇圓柱體,然后 circular fillet 它們, circular fillet 取值約為 0.056, 完成后對它們分別 trim, 我們可以得到如 (pic 9).
Remember the one cylinder that we hid before ? Unhide it, rotate it to 180 of y axis, rescale it smaller a little bit, and place it in the center of this new half hole (pic 10).
你是否記得我們隱藏的那個曲面 ? 顯示它,在 y 軸方向上旋轉(zhuǎn) 180 度 , 將它縮小一點,并將它移動到中心如 (pic 10)
pic 8
pic 9
pic 10
Do the same with the bottom left circle corner (pic 11).
左邊的齒輪用同樣的的方法做出 (pic 11)
pic 11